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2D Space Shooter
Adventurer's Office Den - Level Design
Sci-fi Lab - Level Design
Cosmos - Timeline and Cinemachine
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Dennisse Pagan Davila
Game Developer
Looking for Game Developer roles!
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Featured Projects
2D Space Shooter
A complete MVP Prototype
Roles:
Game Developer
C# Scripting
UI Design
Post-processing
Modular Code
Sprite Animation
Tools:
Unity 2D
Filebase
Unity Standard Render Pipeline
Developed from prototype to MVP
Modular balanced power-up system
Homing Projectile scripted with trigonometric logic
Balanced spawn manager
A boss with a dynamic HP Bar and multiple phases
Boss Fight Bullet Hell attack scripted with trig logic
Programmed Enemy AI with variating enemy types
Visual feedback like camera shake and damage effects
Dynamic HUD displaying
Polished with post-processing.
Project Page
Documentation
Itch.io
Source Code
Adventurerer's Office Den - Level Design
Roles:
Level Designer
Sprite Animation
Light Mapping and optimizing
Post-Processing
Tools:
Unity 3D
High Defition Render Pipeline
Photoshop
Filebase
Optimized lighting using light probes
Volumetric Fog and Lighting
Cookies to generate texture-accurate light projections
Screen Space Reflections for accurate reflections on glossy surfaces
Reflection Probes distribute reflections across applicable surfaces
Occlusion Culling for render optimization
Customized light mapping using Clip Studio Art or Photoshop
Customized textures using Clip Studio Art or Photoshop
Ambient Occlusion to simulate soft realistic shadows
Multiple post-processing profiles and reflection probes
Emission sprite animation
Dust Partcile System
Project Page
Documentation
Hope for Winter (Steam Game)
by Janika Suhonen
Release Date: TBD
Roles:
Narrative Designer
Lore
Research
Character Background Stories
Worldbuilding
Tools:
Affinity Publisher
Scrivener
Researched Icelandic and Norse folklore, among other inspirational sources and mood-setters
Worked closely with the game designer/developer to avoid ludo-narrative dessonance and ensure that the narrative vision was met
Wrote character background stories making sure to implement key details derrived from the initial story prompt
Wrote lore based on/inspired by the conducted research
Steam Page
Cosmos - In-engine Cutscenes
Roles:
Game Developer
Cutscene Designer
C# Scripting
Tools:
Unity 3D
High Definition Rendering Pipeline
Cinemachine and Timeline
Filebase
Fade-in and fade-out transitions between scenes.
Post-processing for enhanced quality visuals.
All camera shots and types were made with Cinemachine
Each scene can be replayed at the press of a key
Alternate between two camera modes: 3rd person and 1st person
Flight controls(pitch,yaw,roll) scripted in C# and enhanced with an immersive camera via Cinemachine.
Dynamic main menu with interactive sounds
Idle cutscene that triggers when player is inactive in Main Menu- scripted in C# and structured with Cinemachine and Timeline tools
Usage of dedicated Timeline and Cinemachine extensions to implement code in-scene
Trigger events scripted in C# and animated in Timeline.
Animations made in Timeline
Sound effects with spatial awareness, and background music
Hyper Space Travel, and Portal Particle Effect Systems
Project Page
Documentation
Itch.io
Source Code
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