Dennisse Pagan Davila (CV)


Experience


Unity Developer  | Apprenticeship

Gamde Dev HQ (Remote)

Present

  • Taking a game from prototype to post-processing polish and minimal viable product
  • Level Design using game assetst
  • Coding C# Scripts for gameplay, AI, core loops, and game management
  • Making cinematic cutscenes with cinemachine and timeline
  • Gameplay balancing
  • Technical Writing for Detailed Documentation

Find out more about them: gamedevhq.com


Narrative Designer  | Hope for Winter (Steam Game)

Indie Gamd by Janika Suhonen (Remote)

Nov 2021 - Jan 2022

  • Researched Icelandic and Norse folklore, among other inspirational sources and mood-setters
  • Worked closely with the game designer/developer to avoid ludo-narrative dessonance and ensure that the narrative vision was met
  • Wrote character background stories making sure to implement key details derrived from the initial story prompt
  • Wrote lore based on/inspired by the conducted research

Find out more about them: gamedevhq.com


3D Generalist  | Internship

Autonomicity Games (Remote)

Jul 2017 - Dec 2017

  • Prototyping 3D Models for Objects
  • Conceptualizing Android-based UI/UX
  • Presented Powrush(game), and represented Autonomicity games internationally at the Interactiva Expo in the Interamerican University of Puerto Rico Bayamon Campus
  • Liaison a for small local team working remotely

Education


Bachelor of Science (B.S.) - Video Game Design and Development

Interamerican University of Puerto Rico, Bayamon

Graduated Cum Laude on 2019


Professional Unity Developer Program  | Software Engineering

GameDevHQ, Hawaii (e-learning)

Present


The Art of Writing for Video Games  | Narrative Design

Classpert - Mentored by John Zuur Platten and Flint Dille, Online Cohort

2022