Curriculum Vitae
Experience & Education
Experience
Founder & Solo Game Developer – Sweventale Games
Indie Game Studio · Self-Directed Present- Founded an independent game studio and began development on a narrative-driven solo project
- Leading all aspects of development, including game design, programming, technical art, and narrative direction
- Establishing core gameplay systems and production workflows with a focus on scalability and iteration
- Managing scope, tooling, and long-term development planning as a solo developer
Software Engineer – Game Dev HQ
Present- Took a game from early prototype to a polished minimum viable product, including final post-processing and visual polish
- Designed and implemented gameplay systems in C#, including core loops, AI behaviors, and game state management
- Designed levels using modular game assets to support engaging and readable player experiences
- Created cinematic cutscenes using Unity’s Cinemachine and Timeline tools
- Balanced gameplay systems to improve pacing, difficulty, and player engagement
- Modernized and refactored input systems to improve responsiveness and maintainability
- Produced clear technical documentation to support development, iteration, and team collaboration
Narrative Designer – Hope for Winter (Steam Game)
Developer: Janik Suhonen 2021-2022- Conducted narrative research into Icelandic and Norse folklore to establish tone, themes, and worldbuilding foundations
- Collaborated closely with the game designer/developer to ensure narrative cohesion and avoid ludonarrative dissonance
- Authored character backstories grounded in the initial story prompt and narrative vision
- Developed in-world lore inspired by research to reinforce thematic consistency and immersion
3D Generalist – Autonomicity Games
Remote Internship Jul 2017 – Dec 2017- Prototyped 3D object models to support gameplay and environment needs
- Conceptualized and designed UI/UX for Android-based platforms
- Represented Powerush and Autonomicity Games at the Interactiva Expo at the Interamerican University of Puerto Rico (Bayamón Campus)
- Acted as a liaison for a small, fully remote development team, supporting communication and coordination
Education
Bachelor of Science (B.S.) - Video Game Design and Development
Interamerican University of Puerto Rico, BayamonGraduated Cum Laude on 2019
Professional Unity Developer Program - Software Engineering
Game Dev HQ – PresentGameDevHQ, Hawaii (e-learning)
The Art of Writing for Video Games - Narrative Design
Classpert – Online Cohort - 2022Mentored by industry vertans John Zuur Platten and Flint Dille
Technical Skill
Game Engines & Tools
- Unity (URP, HDRP)
- Unreal Engine (familiarity)
- Blender
- Substance Painter
- Photoshop
Technical Art & Rendering
- Cinematic & realistic lighting
- Post-processing pipelines
- Shader Graph & HLSL basics
- Materials & surface response
- Visual effects & feedback
Programming & Systems
- C# (Unity)
- C++ (Unreal Engine)
- Gameplay systems
- Enemy AI & behaviors
- Boss & multi-phase mechanics
- Trigonometry-based logic
Design & Narrative
- Narrative design for games
- Prototyping & MVP development
- Cross-disciplinary collaboration
- Visual storytelling