Curriculum Vitae

Experience & Education

Experience

Founder & Solo Game Developer – Sweventale Games

Indie Game Studio · Self-Directed Present
  • Founded an independent game studio and began development on a narrative-driven solo project
  • Leading all aspects of development, including game design, programming, technical art, and narrative direction
  • Establishing core gameplay systems and production workflows with a focus on scalability and iteration
  • Managing scope, tooling, and long-term development planning as a solo developer

Software Engineer – Game Dev HQ

Present
  • Took a game from early prototype to a polished minimum viable product, including final post-processing and visual polish
  • Designed and implemented gameplay systems in C#, including core loops, AI behaviors, and game state management
  • Designed levels using modular game assets to support engaging and readable player experiences
  • Created cinematic cutscenes using Unity’s Cinemachine and Timeline tools
  • Balanced gameplay systems to improve pacing, difficulty, and player engagement
  • Modernized and refactored input systems to improve responsiveness and maintainability
  • Produced clear technical documentation to support development, iteration, and team collaboration

Narrative Designer – Hope for Winter (Steam Game)

Developer: Janik Suhonen 2021-2022
  • Conducted narrative research into Icelandic and Norse folklore to establish tone, themes, and worldbuilding foundations
  • Collaborated closely with the game designer/developer to ensure narrative cohesion and avoid ludonarrative dissonance
  • Authored character backstories grounded in the initial story prompt and narrative vision
  • Developed in-world lore inspired by research to reinforce thematic consistency and immersion

3D Generalist – Autonomicity Games

Remote Internship Jul 2017 – Dec 2017
  • Prototyped 3D object models to support gameplay and environment needs
  • Conceptualized and designed UI/UX for Android-based platforms
  • Represented Powerush and Autonomicity Games at the Interactiva Expo at the Interamerican University of Puerto Rico (Bayamón Campus)
  • Acted as a liaison for a small, fully remote development team, supporting communication and coordination

Education

Bachelor of Science (B.S.) - Video Game Design and Development

Interamerican University of Puerto Rico, Bayamon

Graduated Cum Laude on 2019

Professional Unity Developer Program - Software Engineering

Game Dev HQ – Present

GameDevHQ, Hawaii (e-learning)

The Art of Writing for Video Games - Narrative Design

Classpert – Online Cohort - 2022

Mentored by industry vertans John Zuur Platten and Flint Dille

Technical Skill

Game Engines & Tools

  • Unity (URP, HDRP)
  • Unreal Engine (familiarity)
  • Blender
  • Substance Painter
  • Photoshop

Technical Art & Rendering

  • Cinematic & realistic lighting
  • Post-processing pipelines
  • Shader Graph & HLSL basics
  • Materials & surface response
  • Visual effects & feedback

Programming & Systems

  • C# (Unity)
  • C++ (Unreal Engine)
  • Gameplay systems
  • Enemy AI & behaviors
  • Boss & multi-phase mechanics
  • Trigonometry-based logic

Design & Narrative

  • Narrative design for games
  • Prototyping & MVP development
  • Cross-disciplinary collaboration
  • Visual storytelling