A retro-inspired game made in Unity 2D, focused on modular systems,
bullet-hell combat, and responsive game feel. The project evolved from
prototype to MVP with scalable architecture and configurable enemy behavior.
Dynamic Main Menu: A fully animated main menu created using Timeline, featuring smooth animations and cinematic motion.
Camera Mode Switching: A seamless transition between first-person and third-person cameras using Cinemachine, demonstrating flexible camera control and blending.
Gameplay Trigger Event: A gameplay-triggered cinematic moment implemented using Timeline and Cinemachine extensions to execute logic directly within the scene
Custom Fade In and Fade Out Transitions: A custom fade-out transition animated entirely in Timeline to support cinematic scene changes.
Spaceship Flight Gameplay: Spaceship flight gameplay featuring pitch, yaw, and roll controls coded in C#, paired with an immersive Cinemachine camera setup.
Camera Shake via Timeline Extensions: An example of a Timeline extension used to generate camera shake during a cutscene, enhancing impact and immersion.
Hype Space Travel Sequence: A hyperspace travel animation and scene transition created using Timeline and Cinemachine to deliver a cinematic gameplay moment.