Unity 3DHigh Definition Rendering PipelineCinemachine and TimelineFilebase
Post-processing for enhanced quality visuals (refer to project page or documentation for a full list of post-processing additions)
Flight controls scripted in C#.
Flight path created in Timeline and Cinemachine.
Idle cutscene that shows off the level - Triggers after being inactive(no input detected) for 5 seconds fully scripted in C# and structured with Cinemachine and Timeline tools
Opening cutscene structured with Cinemachine and Timeline tools
Usage of dedicated Timeline and Cinemachine extensions to implement code in-scene