A dynamic Main Menu animated using Timeline and made interactive via event triggers.
Post Processing is everything! Before and after post-processing, which includes adding an HDRI Sky to improve the atmosphere and lighting.
By animating the alpha property in an image using Timeline, I was able to implenet fade-in and fade-out transitions in my scenes.
The Player can alternate camera views form 3rd person to 1st person. This swap system is scripted in C#,and structured using Cinemachine.
Flight controls fully scripted in C# with an immersive camera system made in Cinemachine. The camera follows the Player movement and rotation creating spectacular views in gameplay!
By using Cinemachine extensions in combination with Timeline, I can select specific points in a scene where a script triggers. Here, we have a script that triggers a camer shake effect created in Cinemachine.
By using Timeline, I created in-gameplay events that are triggered after the Player passes a treshhold.
The portal spawn particle effects animtation can be observed here.
The ending cutscene is triggered when the Player collids with the final portal. This causes a shift in camera view by using Cinemachine, and the animation is made via Timeline.