Sci-fi Lab

A futuristic sci-fi level create in Unity 3D using the High-defition Render Pipeline. (My first level design project)

Adventurerer's Office Den - Level Design

  • Roles: 
  • Level Designer Sprite AnimationLight Mapping and optimizingPost-Processing
  • Tools: 
  • Unity 3D High Defition Render PipelinePhotoshopFilebase
  • Customized light mapping using Photoshop
  • Customized textures using Photoshop
  • Optimized lighting using light probes.
  • Volumetric Fog and Lighting
  • Cookies to generate texture-accurate light projections
  • Screen Space Reflections for accurate reflections on glossy surfaces
  • Reflection Probes distribute reflections across applicable surfaces
  • Occlusion Culling for render optimization
  • Ambient Occlusion to simulate soft realistic shadows
  • Multiple post-processing profiles and reflection probes

Image Highlights


Hallway Entrance View

A hallway entrance enhanced with screen-spaced reflections and reflection probes.


Arc Entrance

The arc entrance that leads to the terminal center. All emisions were made with costum light mapping in Photoshop


Terminals

A terminal center fully equipped with emissions(Editor window view, doesn't show final quality)


Screenspaced reflections

The screen spaced reflections are more noticable here, you can see the emissions accurately reflected on the floor.


Fog

Fog particle system emanating from the test tubes.


Photoshop Textures

Customizing pre-built textures in Photoshop.


Occlusion Culling

Occlusion Culling for cost-effective rendering.